Space Gun Asset
My workflow:
Sketch on paper
Rough 3D Blockout in Maya
Complete Low Detail Mesh
UV Unwrapping
High Detail Mesh
Substance painter for its material, where I baked the High Detail Mesh onto the Low Detail Mesh and painted the textures
Final Render in Maya
I paid extra attention to making sure the Poly Count remains stable and that the UV map isn't distorted.
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