UX/UI Virtual Reality (VR) Medical Training experience

Recently, I teamed up with the superheroes 🦸 at M-Brain Entermaint (no capes, just VR headsets!) to whip up an immersive VR training and sales experience for a global manufacturer. It was like joining a thrilling adventure already in progress, with existing builds as our starting point.

About the Project

VR training and sales experience for a global manufacturer. Our goal was to motivate clinicians to acquire patient monitoring equipment by showcasing the benefits and features of a patient monitoring system in a virtual training environment. I led the UX process, and it was a magnificent team effort involving user testing and multiple iterations.

Challenge

Our task was to create an immersive experience that allowed clinicians to interact with medical equipment across different modules or environments. The manufacturer’s equipment ecosystem spanned the entire patient cycle from the Emergency Department (ED), and Operating Room (OR), to the Intensive Care Unit (ICU). After interacting with each module, clinicians could request a quote directly from the VR headset and WebGL experience, all built in Unity.

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