3dsMax Procedural Terrain Gen
Had some time to do some testing with maxscript and decided to create a procedural terrain generation system, creating all assets through script and placing them on to a generated terrain (with or without water) and setting up lighting for render. Now at a click of a button you can make an infinite amount of terrains with user controlled foliage and building counts. May add more variation at a later time.
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Posted on
Oct 3, 2015
More by Greg Amato View profile
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