Lootbox Dungeon game design, assets and concept
A roguelike pixel dungeon adventure with a lootbox opening simulator. The main goal of the game is to acquire valuable artifacts and consumables, rescue prisoners in an endless hunt for new chests. The quintessence of mobile gaming - endless chest opening, daily grind, tactical battles, collectible cards, pets, leveling up, shop and roulette.
Minimalistic pixel font was developed especially for the project https://fontstruct.com/fontstructions/show/2291946/pixel-loot
The concept and structure of the mobile application have been developed. To refine the lootbox mechanics, game design techniques were employed to calibrate the balance and heighten demand for in-app purchases. Randomized reward schedules and tiered rarity levels were implemented to leverage the psychological thrill of variable reinforcement.
The pacing of rewards was carefully tuned to avoid satiation while promoting continued re-engagement. Persistent progression systems and metagame loops were layered to foster long-term investment. Compelling monetization hooks like customization options, consumables, and time savers were integrated to entice spending. These design patterns aim to sustain the core gameplay loop of opening chests and acquiring treasures, driving ongoing engagement with minimal friction.