Fignity: Figma + Unity integration
Over the weekend, I made a little tool that gets layouts from Figma and assigns them as texture to Unity objects, like RawImage, Image, Renderer, etc. There is an event that passes a texture, so you can use it for anything that needs it.
Currently, you need to explicitly press the update button to import changes for a shared Figma layout, but I plan to do this automatically.
I will refactor/optimize/polish it and share it as a plugin somewhere. I guess I'm not the only person who finds exporting assets from Figma to Unity tedious and cumbersome :)
It will be very useful for exploration prototyping stages when you iterate a lot and want to spend your time on something other than asset management.
Leave a comment if you need something like this, and I will ping you when it's ready.
Feel free to share your thoughts and ideas about it!
Stay tuned:
Dribbble — https://dribbble.com/Volorf
GitHub — https://github.com/Volorf
Twitter — https://twitter.com/Volorf
Instagram — https://www.instagram.com/olegdesignfrolov/