Chilo Agua
ROLE: 3D / MOTION DESIGN / GAMEPLAY
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Last year (2022) I developed an immersive space using Unity and Blender to create an audiovisual atmosphere for the track “Chilo agua”, latest track from my first EP.

This interactive audiovisual pice pays tribute to the low poly video game universe, focusing on dreamlike and ethereal aesthetics rather than complex mechanics or narratives.
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