Monster Hunters Main Menu UX/UI Design
I've been working on Monster Hunters as a Playstation game project for just under a month, but it is based on a Dungeons and Dragons game I've created and ran since 2021.
The campaign setting I've created is harsh, bleak and has many horror elements, so I've always imagined it playing like a game by From Software. The designs here are inspired by games like Bloodborne, Dark Souls and Sekiro.
The classes here are based on my actual players classes in game, though I've made some changes to the standard D&D class rules. Here I've made it look as if there are three saves/characters the user is currently playing. We have Necromancer, Fighter and Vampire.
This game would be challenging, but I want to inspire multiple play-styles and play-throughs. So, once you select your save/character, you can see a selection of saved points, should you decide to take your character in a new direction but would like to go back to an earlier save.