Jungle Temple
Personal concept piece "Jungle Temple" created with Unreal Engine 5. I had great inspiration from the many gorgeous game environments, beautiful cultures, and amazing architectures of the world. It was fun and challenging to find the right balance of real world cultural assets and conceptual design. All assets were created in Maya, sculpted in Zbrush, baked in Marmoset, and textured with Substance Painter/Designer. Responsible for all assets and concept.
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