Where it all started | Part 1 : Research

In this series of three posts, I have described the process I follow when designing and prototyping a new product. Let's start with the Research!

Research is the most important part of the UX design process, but it is often overlooked. I have put together a list of tools that I like to use during research.

The brief

A good brief is essential for any UX design project. It helps to ensure that everyone involved in the project is on the same page about the goals, the target audience, and the user needs.

Field trips

Field trips are often the best way to understand what users need and expect. By observing users in their natural environment, you can get a firsthand look at their pain points and how they interact with products and services.

Mind mapping

Once I have completed my primary research and gathered all of my precious information, I begin by mind mapping everything I can think of related to the subject of my design work.

Competitive and comparative analysis

Now that I have a good understanding of what I want to build, it is time to take a look at what others have done. Of course, I need to look at my direct competitors, but it is also helpful to understand what products in other industries have done well.

Surveys

Surveys are a great way to get feedback from users and avoid developing a product based on wrong assumptions. I always build surveys and send them to relevant people to get a better sense of what users are expecting.

Interviews and contextual inquiries

Surveys are a great way to get feedback from users, but nothing beats interviewing actual users to get a deeper understanding of their needs and pain points.

User flows and task analysis

Once I have gathered all of the information from my research, my goal is to understand how people interact with the product or complete their tasks.

User journeys

User journeys are a powerful tool for understanding how users interact with a product or service. They can help you identify areas where the user experience can be improved, and they can also be used to communicate your design decisions to stakeholders.

Personas

Personas are fictional characters that represent the target audience for a product or service. They can be a valuable tool for understanding user needs and goals, but they can also be abused. It is important to use personas wisely and to be aware of the potential for misuses and biases.

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