Peermesh

We have always known that bandwidth and server load was a big issue on GIS applications. We also know that current internet-based GIS applications relies heavily on centralized server which has a lot of drawbacks. We have decided to adopt a decentralized network-based style to enable p2p technology on GIS. See here : http://peermesh.io/howworks.html
P2P technology can improve scalability/reliability, enhance the overall reliability and fault-tolerance, increase autonomy and enable ad-hoc communication and collaboration. By combining Web services and P2P technologies into GIS.
Peermesh supports 3D GIS JS API (Cesium). Tile based layers from multiple sources, including WMS, TMS, OpenStreetMap, Bing Maps, ArcGIS MapServer and standard image files are supported on CesiumJS. PeerMesh has an ability of sharing tile images between peer to peer and 2D GIS JS API supported element Leaflet (WMS, OpenStreetMap, Mapbox are supported on Leaflet). İt is highly scalable which means the more viewers you have more peers hosting the content.

It was so exciting to see that how this technology enabled to reduce bandwith and see faster site responses

Scroll Through the maps and add new peers to see how your tiles and vectors are being shared between the peers.

You can view 3D demo http://peermesh.io:8080/PeerMeshServer/gis/3d/index.html

You can view 2D demo
http://peermesh.io:8080/PeerMeshServer/gis/2d/index.html

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