Mobile game leaderboard - UI exploration

Mobile, game, leaderboard, UI

Bonjour ! 🥐

This is part of the Shift Nudge course learning interface design.

The goal

Content hierarchy.

Design phases, trials, wireframe

While I was designing, a thought sparked and led me to reflect

on the hierarchy, resulting in improvements for the end user.

1 - Category

2 - User stats

3 - Filters

4 - Scores

The filters were placed above the global ranking system,

even tho it made sense for them to be positioned at the bottom.

By aligning the filters with the user's stats, we established a stronger connection and made it easier for users to focus on what they really wanted to achieve—monitoring their progress and current status.

Like if you enjoyed the ride 👍

📪 Email yohan.ducloux@gmail.com

👋 Instagram @yohan_ducloux

💼 LinkedIn /in/yducloux

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