Ticket quantity animation
Adding small UI animations to common interactions proved to be a great way to make incremental positive user experience changes across products.
I couldn't help think of a Mario block with a coin jumping out, so I did a quick version and ended up added this to a backlog where we might be able to make this component custom for events with a "gamer" theme.
We ultimately landed on the simple jumping animation with a small shake when the ticket limit was reached. Detailed function of this component was also created after we had the initial animation idea.
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