Hexagonal Hard Candy

While I originally didn't think I had anything to say about this design, now that I sit down to post it, it feels more and more like a kind of progress and internal change marker for me. Seeing it completed, I'm realizing that it's motion is almost the exact inverse of the design I created named "Hexeosiversary". The difference is that my whole design and production process has undergone 2 or 3 paradigm shifts since then. Things have also significantly changed in the ways I'm able to spend motivation on my art, and those are the areas which I will be focusing most on addressing next in my life.

"Hexeosiversary", my tribute to Hexeosis's 1 year anniversary as a GIF maker:
http://admiralpotato.tumblr.com/post/92996732374/happy-tumblrversary-hexeosis

Then: The production process used to be more labor intensive, but the inspiration and energy I had available was fresh and crisp, and even if the design was not perfectly clear in my mind, the inspiration lasted through posting. In the older design, I was getting frustrated and stuck with the mathematical imprecision I had with manually keyframing my animations, then restarting and retrying for about 3 hours until I got the animation right. I struggled with composition for some reason, and my usage of the material and lighting system was far from realistic. It used to be that my inspiration came from actually opening my production program of choice and just playing around with built-in functions until something aligned in such a way as to be interesting, and I worked with the design from there. I haven't been able to do that in a while though, but I want it back.

Now: The production process is a lot easier for me, but finding and keeping focus and inspiration to make it to the finish line are increasingly difficult. This time, I implemented the animation using the Blender Animation Nodes addon in about 1 hour, and I let my design inspiration guide me with the lighting and shaders, which took about 1 hour as well. I find that the more Math I put into practice through building custom shader node networks and animation node networks, the more natural and intuitive those things become to me. But this is where I hit my points of difficulty. Part way through the rendering process, I am held back my technical issues in the sotware tools that I use. They're typically tiny things that are simple to fix in production, but the fact that a render broke means that I have to go fix it, and that's not a super big problem... But wait, there's more broken, or the breakage stacks on top of some other bug in the software that's prevented me from completing other renders... and the motivation is just gone. So I have this amazing design that's stuck at 99% completion, but I don't have the motivation to deal with the crazy obscure problem that comes up in only this circumstance. These days, finding inspiration in someone else's work, or something else that I can already see, is the most essential part of my artistic and motivational processes. Without the inspiration, the work is simply drudgery and becomes completely impossible for me to complete. It is currently a hardship, but I will find my way back to a point where motivation is no longer a struggle. This is a promise which I make to myself, and all those who's lives I will positively effect through my work.

Anyway, this design was inspired strongly enough to make it to the finish line, and I have these two artists to thank for their works. My inspiration was a design by Beeple named "TESTTUBE ENEMIES(FR)" and a design by my best friend, Obviologist named "ABC, easy as 123".

Beeple's "TESTTUBE ENEMIES(FR)"
http://beeple.tumblr.com/post/121070958584/testtube-enemies-fr

Obviologist's "ABC, easy as 123"
https://ello.co/obviologist/post/WJkCCF8Ykfso4eAKkEC1uA

960x960 version + node setup at Imgur:
http://imgur.com/gallery/cQLV1/

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