VR Eye-Tracking Character Selection
I've finally got my hands on the incredible Quest Pro and started exploring the capabilities of this impressive technology :)
During the creation of this initial prototype, I was thinking about potential applications of eye-tracking in VR experiences. It turns out that spotlighting points of interest work really great when combined with larger hover areas to avoid the jittering motion of the highlight points.
Follow me on: Instagram | LinkedIn | Twitter
Feel free to reach out to me to discuss how we can collaborate on your next project.
Helmet model by: JonnyMANSON
More by Pavel Tsenev View profile
Like