Surface monitor hero concept

The idea for this concept was to anchor the UI in a physical monitor to avoid too much abstraction as we are talking about enterprise tools. This grounded approach aimed at creating trust by avoiding visual fluff and effect overload. But the window-in-screen-in-a-screen creates too many levels of visual indentation and looks a bit clumsy...

Again, forgive the sloppy easing from my figma prototype screen capture 🙈

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