Animations Based on Motion Design Principles Part 1
Principle 1: Timing
The principle of timing refers to how objects move and change over time, in relation to a rhythm or beat.
To read more about this principle, read our blog about the motion design principles.
Principle 2: Eases
The principle of eases refers to how quickly or slowly an object moves. Eases are particularly useful in adding a sense of realism to animations.
To read more about this principle, read our blog about the motion design principles.
Principle 4: Anticipation
The principle of anticipation in motion design involves creating a preparatory movement before the main action, similar to how a force creates momentum in the real world.
To read more about this principle, read our blog about the motion design principles.
Principle 5: Arcs
Real-world movements are curved, not linear. Adding arcs to your animations creates a more natural and dynamic feel, making it more engaging for viewers.
To read more about this principle, read our blog about the motion design principles.