Animations Based on Motion Design Principles Part 1

Principle 1: Timing

The principle of timing refers to how objects move and change over time, in relation to a rhythm or beat.

To read more about this principle, read our blog about the motion design principles.

Principle 2: Eases

The principle of eases refers to how quickly or slowly an object moves. Eases are particularly useful in adding a sense of realism to animations.

To read more about this principle, read our blog about the motion design principles.

Principle 3: Weight

The principle of weight involves creating movement that is appropriate to the mass and gravity of objects.

To read more about this principle, read our blog about the motion design principles.

Principle 4: Anticipation

The principle of anticipation in motion design involves creating a preparatory movement before the main action, similar to how a force creates momentum in the real world.

To read more about this principle, read our blog about the motion design principles.

Principle 5: Arcs

Real-world movements are curved, not linear. Adding arcs to your animations creates a more natural and dynamic feel, making it more engaging for viewers.

To read more about this principle, read our blog about the motion design principles.

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