SAHW (Stay-at-home-work)
Overview:
SAHW is a mobile platform that offers a collection of educational content created primarily by stay-at-home individuals. Users can sign up for the platform and begin creating valuable content, which will be reviewed by experts and made available to viewers. While viewers can sign up for free, they must subscribe to access full courses if they find the content previews relevant.
My Role:
This is my first case study in my design learning journey. For this project, I conducted extensive research on design principles, aesthetics, and user experience. I began by sketching out my initial concepts, then refined them through multiple iterations until I had a final product that I was happy with. Overall, this project has been a challenging but rewarding experience that has helped me grow as a designer and gain a deeper appreciation for the power of good design.
Problem:
There are several content-creating platforms such as YouTube and Instagram. However, content creators must satisfy certain constraints on these platforms, such as the number of views and subscribers, before receiving a payout. On SAHW, there are no such constraints. If the content is valuable, it will be approved by experts, and the creators will start earning whenever a viewer subscribes to their course/content.
Goal:
Providing a way for stay-at-home individuals to earn money
Offering effective learning experiences through course-based content creation. The creators will need to build a full course by providing a series of content
Ad-free service
Early Ideation:
I split this study into two modules: the Creators module (which I have designed in this study) and the Viewers module.
User flow:
Sketching:
Once I was satisfied with the user flow, I carefully planned and designed every detail of the creator module. I began by sketching the first component and then moved on to the next. Between each component, I took breaks to reflect on how they fit together and how they could be improved. By the time I finished, I had a comprehensive plan that I was confident would create the best possible user experience.
Wireframing:
Next, I began wireframing the sketch using Adobe XD. Here is what my early wireframe looked like:
Final designs:
I translated the initial ideas into high-fidelity designs using Figma, my favorite design application. I used components and variants, as well as set up a design system. The following results were achieved after multiple iterations.
Here is a link to the prototype - this prototype is an interactive demo of the product that showcases its features and functionality. Additionally, the prototype serves as a visual representation of the product's design and layout, which can be used to gather feedback from stakeholders and make improvements.
Disclaimer: This is my first ever case study, and I have no industry experience. However, I am pleased with the outcome and I am confident that I can improve my skills with more projects.