Laser Doge (2021)

I was offered a position by the director of a small indie video game project called, “Laser Doge.” After accepting the role, I became the game’s sole programmer and designer. I was fully in charge of designing the game through Unity 3D, incorporating art made by other team members, creating visual effects, and managing sound design.

The special visual elements for this project were especially demanding as I created everything ranging from particle systems, trail renders, 2D textures, materials, and graphical shaders.

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