Growth exploration
X-Particles branching study. The particle simulation was cached and then played back at 1/4 speed. Trails are then generated from the slower particle paths. An animated noise deforms the trails to add some organic movement.
Rendered in Redshift.
Alternate styles were attempted but only single frame stills were rendered.
Added some forces to make the particles follow the land topology closely.
An alternate styling using lights on some of the particles and a spread out branching pattern.
Shorter clumps of branches that start below the surface so you don't see as much of a single root. Extra noisy because I was too impatient to let it render.
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