Call of Duty Black Ops 4

Call of Duty: Black Ops 4

Cinematics

Getting involved with Spov on the cinematics for Treyarch’s latest release, Black Ops 4.

Being on the project from the beginning, I was involved in nearly all stages of look development. I mainly worked on exploring (augmented reality) environments, as well as the overall design/lighting for the exterior training facility, plus visualising FX for certain weapons.

Once we had a look signed off, we were then assigned characters, and went into production. I had Firebreak and Recon, although I worked with Ruin through the look dev stage.

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