Everyday render #190 / Cyril
Experimenting with the standard particles engine in Cinema 4D. Aiming to get organic looking shapes. Used a SSS shader for the shape and an emitter to let the light in the back leak through.
This is number #190 of my Cinema 4D everyday project. You can follow along at http://instagram.com/kalsloos, http://facebook.com/kalsloos or http://kalsloos.tumblr.com.
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