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成長期的孩子延宕滿足(delayed gratification)能力不若成人,且讀書、努力後的成效無法立即看到常是影響孩子長期持續讀書計畫意願的主因。故本次專案欲作為外部輔具針對上述痛點加以改善,協助孩子延長專注時間與完成目標。

透過遊戲化紀錄讀書時間,並依據讀書目標的設置與達成形成外部酬賞、強化動機,將專注所帶來的成長與改變予以視覺化(自身角色的等級提升),讓孩子在讀書也能感受到快樂並及時覺察到自身的成長。

Children in their growth period may have lower delayed gratification ability compared to adults, and the fact that the results of reading and hard work cannot be immediately seen often affects their long-term willingness to continue their reading plans. Therefore, this project aims to improve the above pain points as an external aid, helping children to extend their focus time and achieve their goals.

Through gamification of recording reading time and forming external rewards and motivation based on reading goals, the growth and changes brought about by focus will be visualized (through the level-up of their own role), allowing children to feel happy while reading and timely aware of their own growth.

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