Comments ⇢ skeleton

Making components in Figma on early stages can save a lot of money in the future for a few reasons:

  1. Consistency: Components are reusable design elements that can be used throughout your project. By creating components early on, you can ensure consistency in your design. This means that you can avoid spending time later on fixing design inconsistencies, which can be time-consuming and expensive.

  2. Time Savings: Creating components in Figma can save a lot of time. By using pre-designed components, designers can quickly create and modify elements in their designs. This can reduce the time it takes to create a design, and allow designers to focus on more important aspects of the project.

  3. Efficiency: By creating components early on, you can ensure that your design is efficient. Components can be reused across different parts of your project, which can help reduce the overall complexity of the design. This can make it easier to maintain and update the design over time, which can save money in the long run.

  4. Collaboration: Figma is a collaborative tool, which means that multiple designers can work on a project at the same time. By creating components early on, you can ensure that everyone is using the same design elements. This can help prevent conflicts and make it easier for everyone to work together.

In summary, creating components in Figma on early stages can save a lot of money in the future by ensuring consistency, saving time, increasing efficiency, and promoting collaboration. By investing in the design process early on, you can ensure a better outcome for your project and avoid costly mistakes down the road.

What users see

Usually your "design nudes" or whatever you have behind the production in your Figma, will not be visible and useful for customers/users. They are happy with what they have on the production and waiting for you to fix the bug.

Release something "wow" or "thank you, we've been waiting for that two years" will be possible if you will move fast and will experiment and test.

Time Invested in design and development vs speed required on releasing updates and gathering feedback.

It's time, when designer should focus on product, business and customer satisfaction, not on the pixels, layouts or icons and colors only.

Solid chain:

If pixels — will that solve user's problem?

If layouts — are there any usability rules behind?

If icons — how is going with cognitive load? Are they matching user's perception model?

If colors — have you read "50 shades of grey"? So there should be accessibility, harmony and a bit of math behind colors :D

Design is a tool which allows you to dig gold for users, for business and for you.

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Lots of love,

Max Burlak

Max Burlak
Designing tomorrow's busines success ⤹
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