Tentacles Rising

Steampunk fantasy piece I have imagined a long time ago. Hires and more renders: http://vladimirpetkovic.com/portfolio/tentacles-rising/ Used programs: – Maya with Arnold (modeling and lighting) - Zbrush (terrain sculpting) – Mudbox (textures) - Cinema 4D (dynamics) – UV Layout (UV maps) - Realflow (liquid simulations) - OnyxGARDEN (foliage creation)

Technical data: – Base poly count: 15,000.000 – Rendered with Arnold (2h for 2880x1800px) - Smoke was generated with Maya Fluids - Ocean is a single plane with vector displacement - Trunk/tentacle rig system by Jeff Brodsky's technique and Julian Oberbeck who has made an autorigger script out of it

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