Landing
Modeled in Maya, rendered with mental ray, compositing and post-process in Photoshop. Made this for a friend's zine!
Trying out low-poly (well, sort of) 3D with Photoshop painting and effects on top. Obviously not at all practical for game art, which is my first love at the moment, but it's really interesting to explore for mediums that don't need to be as real-time and efficient.
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