'Holo-Tone Clusters'
A wise designer once told me that one of the biggest struggles young artists/designers need to overcome is wanting every project to "be everything". I feel like most of us know the feeling all too well - a passion project that never feels quite right, a file you can't stop editing, or a story that never gets told because you haven't finished composing it yet.
In the name of overcoming that particular challenge, here's a work-in-progress render of some crystals, a low-poly rock, and some blobs in a holographic material I made that I adore but have yet to find a practical application for. And to anyone reading this, here's your sign from the universe to finally share that project that you want to be everything :) As cliche as the saying "If you love something, let it go" is, I've found that sharing works-in-progress on Dribble is sometimes what helps me find the headspace to finish them.
Workflow: Polycam (photogrammetry) > Cinema4D