Game iterations

Last week we finished up our first round of playtesting. It went really well and I'm in the middle of making iterations, mostly to game play and mechanics, but also to the UI.

Here you see how we're going to handle making randomness more obvious (you might be surprised how confused, pissed off, etc. people get when they don't see what's going on behind the scenes) with a clear die roll. Thought about doing a d20, but that would probably mean a lot of production work so the 2d6 is looking pretty good right now. :)

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