Lava - glitch graphic art
Just to show a little of my process, building layers, changing blend modes, downscaling, offsetting... in this case the final artwork was more composited and processed than usual.
It starts anywhere really - it hardly matters to the final image.
The noise is generated by offsetting an image with its downsampled self, with some whacky blend mode. At this stage, we're still just generating complexity.
I start to 'see' the final image. In this case I brought some texture Into the black using one of the previous states, which were captured along the way.
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