Stylized Light

Gathering Reference

My goal for this project was to create a stylized lights prop within a small scene that would be used in animation and games. I began by searching online for lights backpacks and real-life lights on Pintrest, ArtStation, and Google images.

Modeling

I started with a basic concept of a simple light. The light was going to be fashioned on a World of Warcraft and Medieval style light. I wanted the light to be stylized, yet simple. The modeling was done exclusively in Blender.

Materials

I wanted to keep the texture simple and somewhat stylized. I wanted simple textures that would bring out the simplicity of the style of the light. I used procedural textures made entirely within Blender as well as a texture (grass) made in Krita and a second texture (glass) made in Photoshop.

light-clay
glass-material
ground-base-material
ground-material
light-material
metal-material
dark-wood-material
light-wood-material
Jennifer S Abbott
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