Gnome Character
This was a super fun and relatively quick sculpt and still-shot rendered for a character collaboration. No references other than my own hand and fist for this dude's little hands.
For Blender folks, this uses the particle based hair system. I used a leather material from Polyhaven for the boots and a wooden material from Polyhaven for the stick. Other than that, the rest are procedural materials, nothing fancy.
His head was sculpted from the default Quad sphere. I added a cube for the body and extruded out the arms, feet, and legs.
Initial clay render.
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