Towns of Dvigrad - LARP app
Towns of Dvigrad mobile app
App designed specifically for a fictional two-day live-action role-playing game event taking place in Dvigrad ruins in Croatia. This app helps players track the story of the game, their game progress, track future, past, and quests in progress as well as track their inventory and gold. Players will get real-time information concerning upcoming events and the overall development of the game. Dvigrad app will also have a chat feature so that the communication between players and between players and organizers can be faster and more efficient. It will also greatly help organizers in obtaining, processing, and disseminating information to players faster and in real-time. With these features, this app will most definitely help develop a better experience for players.
Goal statement
Adding a new dimension and experience to Dvigrad LARP (live action live action role-playing game) event by designing an iOS/Android app.
App features
1. Tracking character progress, inventory, and quests during live-action role-playing event
2. Completely customizable character sheets
3. Delivering new information regarding upcoming quests and events during the game
4. The outcomes and development of thegame are based on the decisions andactions takenduring the event
Designer goals
1. Help organizers of live-action role-playing game track the progress of the game in real time
2. Offer interested clients a new approach to live-action gaming
3. Financial gain through attracting new players
4.Building a community of interested players and learning more about them
Detailed step-by-step features
1. feature: Tracking character progress and quest progress information during the LARP event
I. Input basic information about character
II. Update information throughout the progress of the game
III. Update quest progress via QR code scanning at a location of the quest
IV. Calculate all the statistics concerning player and game
2. feature: Decide the development of the game
I. Input the player's decision during quests
II. Organizers collect and process given data
III. Dissemination of all new information to players in real time
User target group
1. players in the 20 - 35 age group
2. extremely interested in live-action role-play gaming
3. interested in fantasy and history
4. loves meeting new people and visiting new places
Potential user profile: Adam, 27, works in the IT industry, spends his free time gaming and hiking, likes spending his time with friends, especially loves tabletop role-playing games, loves new experiences, and wants to combine his two hobbies, always wanted to try live-action RPG games but didn't get a chance
Design principles & challenges
Build confidence through design
Keep it simple
Beginner friendly
Help the organizers in collecting data