Opulence

A render that I created last year for my Beyond Pluto NFT collection. At the time I was focusing on particle systems and creating grass and moss textures in Blender. This was also one of the first scenes I created without a HDRI environment texture, which is what typically lights scenes and creates shadows. Instead I used an area light along with lamps inside of the skull to generate the appearance I wanted.

I'm available for freelance work. Let's work together!

Follow me on Instagram , Twitter and Behance to see more of my work.

Print available at Society6

Rebound of
Anthony Gribben
Brand + Icon Designer. Illustrator. Maker of Geometric Art.
Get in touch

More by Anthony Gribben

View profile