Menu Interaction [VR, thumbstick based]

Designed a menu for Boxel. The menu button is located on the left thumbstick (on the right one, I put a color picker). You can see what's happening in the video when you touch the thumbstick. To activate the button's function, you click the thumbstick while the button is highlighted (I'll share the VR prototype later). Trying to avoid all aim-to-call interactions as much as possible (they are slow).

Think that the interaction could also be used for 2D screens (mobile, desktop) when you want to restrict a user's interaction with the spatial distribution of UI elements like that. Imagine you want to increase users' awareness of what they are doing to avoid accidental dangerous mistakes. For example, they switch gears or change the cyborg's facilitation mode.

πŸ’» DevLog β€” https://twitter.com/Volorf/status/1305406161710125056

⏰ Early access β€” https://forms.gle/3M29isXXmuLeGAkx6

Stay tuned β€”

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Oleg Frolov
Experiment with Interaction Design. Explore AR/VR.
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