Nakano Productivity App - UI Design

Nakano productivity app - user interface design

Overview

Nakano is a work management solution meant to help individuals and businesses track the progress of their activities, workloads, and projects. I was contracted to design the screens on the existing prototype.

My role

User Interface Designer

Team of 6, a project manager, developers, and a marketing manager

Responsibilities

UI design and visual design

Timeline

This project took place over 2 months in October, 2021

THE PROBLEM

How might we make a singular work management app, one central hub for all productivity apps.

There are many work productivity apps; the ability to link all the apps and organize all of their tasks and schedules in one central hub would make this app unique and extremely valuable.

THE GOAL

To be a singular location for all of your various productivity apps (slack, github, etc).

For an end-user, the work management app will help them be more productive and organized in their day to day life.

DEFINING THE USER

Persona

After gaining clarity on the initial project I brought the team up to speed about the importance of having a persona. I created one that we all agreed captured the end-user well.

Nakano productivity app - user interface design - persona

THE EXPERIENCE

Wireframes

The team had already developed wireframes and tested numerous prototypes.

IDEATE

Concepts

After learning about the user and business requirements, I generated ideas freely and quickly.

Nakano productivity app - user interface design - concept sketches

INTERFACE DESIGN

Onboarding

I presented the first round of the onboarding screens to establish the visual identity and showcase how it follows the project goals.

Nakano productivity app - user interface design - concepts

INTERFACE DESIGN

First version

Once the visual identity of the app was established, the first version of the required screens were created.

INTERFACE DESIGN

First iteration

In order to make it easier for the user to acheive some functions, changes were necessary for some screens.

INTERFACE DESIGN

Second iteration

In this version, categories had to be distinguished, and further lists and boards were developed.

INTERFACE DESIGN

Finals

Final screens sent to developers.

THE NEXT CHALLENGE

I'm ready to create something great for you.

Reach me at rafael@uiguy.ca

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