Loop Animation

You don’t always need complex shapes and animations to be super fun with your design.

Here’s how you can ace this loop animation from modeling to rendering designed by team Onething.

- Take a cube < stretch < make sections (control+R)

- Go to modifiers< simple form< deform: Z axis 450 degrees

- Insert a flat circle< then select the curve - modifier<object: bezier curve (z)

- Increase Z axis length in (object properties) till the edges and not met and form a circle.

- Make a sphere, reduce the size< Give any kind of surface you prefer to that sphere

- Go to particles< hair<render < object< sphere <scale:1< hair length: 1

- Scale the sphere to adjust your particle size and play with the render surface and the animation loop of rotation on the X axis and you are good to go!

For more such micro animations head over to onething.design.

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