VR Prototyping: Meta Horizon World Selection (2D Augmentation)
A couple months ago I started putting together several VR Prototypes in Unity. For the first couple of prototypes, I reimagined Meta's Horizon world selection experience. Read more about these prototypes here: https://jonlehman.medium.com/vr-prototyping-meta-horizon-world-selection-ae18bba55fdb
For this particular prototype I took their current 2D experience and added a spatial augmentation. This concept would allow users to pop-out the 2D tile into physical space. This would allow for more natural sharing.. you know.. like, handing it to the user standing next to you.
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