UI/UX Game Quest log and quest sprites

For my school's assignment I needed to work with my project group to create a game for kids aged 8-12. Here I made quest sprites for each time a player picks up a quest (NEW in the corner, pops up on the screen), every time player makes progress in the Questlog and everytime quest changes to a different objective. I used vibrant colors to catch the audience's eye and kept it simple and clean to not leave children confused. All the work was done in Figma. After designing I also put it in Unity in UI canvas for our game.

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