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I came to Altairica when the software here was cool, but there was no design. In an atmosphere of creative freedom, I did a gigantic job, but now I will show only what is relevant to the site.
My super goal was to get away from the visual stamps of competitors in VR products. It was necessary to broadcast vivid childhood experiences that would inspire adults. By default, I needed to make the product extremely understandable and friendly for the older generation who might have known about the technology a couple of times in their lives.

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