AW HUD Concept

Basic TDM HUD concept for MP. Just one of the variations of the many different types in AW, showing some of the basic elements, ammo counter, exo ability, reticle, hit marker, score feed, minimap, match scoring.

The idea was to go for something super minimal and feel like it's in the world using futuristic VR tech. Using a slightly darkened realtime blur of the 3D environment behind the UI as the main separator from the world.

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