Dracula's Trail of Blood (Full project)

In 2020 I joined forces with Cubus Games, pioneers of mobile gamebooks, and with writer José Lomo to create this project for iOS and Android. A free and contemporary sequel to the immortal Bram Stoker's Dracula. I developed characters, inventory items, and in-game avatars among other assets for the game and also helped with the app's visual design.

The shadow of Dracula covers the whole story

Global approach

A gamebook is still a literary product, in which there is an added game layer that offers the reader multiple ways to go through the story. We wanted to be faithful to Dracula but also adapt our proposal to its context and audience, as close to literature as to video games.

Fremont Van Helsing, Hanna Pasfield and Erik Seward
Dolingen von Gratz, the vampire
Choomia, the vampire and Erik Seward's father, Ethan

Illustrations

We tried to avoid blacks and shadows and the cliches of the genre as much as possible and embraced white, saturated colours and a more luminous language, closer to comic books.

I really became very concerned if all this generated an excessively pop aspect that could conflict with the narrative style itself. Finally, we thought it was adequately complementary.

The enigmatic Emma Pasfield

(Above) All the illustrations were entirely created on Procreate using a 10 inches iPad (2017) and later exported as PSDs and slightly colour-corrected.

Followers of Choomia and Dolingen

I am especially happy with some of the minor characters in the story, perhaps because there was less (self)pressure to represent them in an interesting way.

Some props and secondary assets
The main protgonists' avatars
Some inventory objects

I really enjoyed creating (about 20) inventory items and other minor game assets.

Graphics markinh each of the different acts of the story

(Below) The blood drop used differently in each of the different versions of the logotype: English, Catalan and Spanish.

The app

And I helped with some visual design for the app, which is great because seeing all the elements working together gives you a new vision of the whole.

Some screens of the final app, combining some illustrations on the UI

There was a lot of love in this project. A team of true Dracula/Vampires fans. Seeing now the result of the illustrations, I miss more courage and less shyness. An extra point of blood and horror would not have gone amiss. Maybe in a sequel? Time will tell :-)

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By the way, making gamebooks is extremely hard (but fun to play!). If you want to know more about making gamebooks, you can take a look at this class:

Interactive Stories with Twine

Create Interactive Stories for Children using Twine

Do you remember the 'Choose your own adventure' books? 2 years ago, I made 20 spot illustrations for this Skillshare class teaching how to create this kind of interactive stories using Twine.

It's composed of 9 short videos, which add up to a total of 40 minutes. It's also 'free', although it requires you to sign up on Skillshare (getting 14 days of free trial to watch as many classes as you want). Give it a try!

Raúl Gil
Illustration for brands, products & publications.
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