Skully Motorcycle Process
Thought I'd run through the process here as I've always been pretty interested in seeing animation process myself and would love to help out!
I'm far from a good traditional animator, but lately I've committed to remembering animation is just a tool (for me) to bring things to life, so proficiency isn't as important as I think.
Sketch βπ»
Super rough sketch in Procreate. I always try to go an unexpected route; where most would think skully will be sitting on the bike, how about if he's on his knees.
Tightened Sketch βπ»
Focusing on strong clear shapes. I'm keeping note here of what I want to move and how it'll all animate. Drawing through my shapes as best I can.
Vector βπ»
Tracing the sketch in Adobe Illustrator with the pen tool.
I use the pen tool to get some intentionally wonky and less-than-perfect shapes, while still trying to keep things really clean and manageable.
Color βπ»
Color pass with 4-5 colors. I can always add more down the line. Simple is good.
Tweaks βπ»
Color tweaks to harmonize a bit more. I personally often turn toward warm, natural, desaturated colors.
Style Frame βπ»
This is my target "look" I'm going for, knowing that a lot of these textural effects will come in post-production through some after effects stuff and textures etc.
Cel Animation βπ»
This is a lot of guess work and just.. hoping it'll work out. Because I'm going for that low frame rate (8-12fps) style of animation, I don't have to worry about perfect arcs and easing etc. It's more about bringing the image to life.
Animation Test βπ»
Getting a sense of the timing for all the cel animation, knowing once again it will come to life a bit once it goes into after effects with a basic rig and movement.
After Effects βπ»
I made a quick rig with DUIK to really help leverage this whole "I don't really know how to animate" thing. This little puppet sell it all big time. Add a few keyframes and some easing to move the whole bike and rumble some bike parts and it's gold!