Warehouse - Godot Wild Game Jam #35 - Pre-Alpha Cover Art

Here is the cover art for a game demo I made with a friend for the Godot Wild Game Jam (#35). This game was made in a week and I focused primarily on art and animation, as well as rigging tilemaps for easy map creation. The enemy turret (which seeks the player when visible) is equipped with a bright flashlight, allowing it to "lock-on" to the player when the player accidentally exposes themselves in bright environments. This means that the player must sometimes move through levels in total darkness to remain hidden.

Feel free to try the game here! Note, it is not optimized to play in browser, so there may be some lag/graphical effects. The game was an unfinished demo and does contain some bugs.

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