Living Room on a weekend night

This 3D model of a room's interior cross-section is made using Blender.

The main frame in the scene consists of two walls and a wood textured floor. The couch looks realistic because of its curved edges which reflects light in a softer way. The painting is just an image with some thickness to it. A light source is placed on top of the painting. The television has a glowy back for which another blue light source is used; its main frame is modeled with curved edges as well. Other items like the books and the table-frame are modeled using basic shapes.

There are multiple sources of light to give it a more homely vibe.

Learned from Polygon Runway's Room tutorial.

More by Madhushree Kunder

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