Living Room on a weekend night
This 3D model of a room's interior cross-section is made using Blender.
The main frame in the scene consists of two walls and a wood textured floor. The couch looks realistic because of its curved edges which reflects light in a softer way. The painting is just an image with some thickness to it. A light source is placed on top of the painting. The television has a glowy back for which another blue light source is used; its main frame is modeled with curved edges as well. Other items like the books and the table-frame are modeled using basic shapes.
There are multiple sources of light to give it a more homely vibe.
Learned from Polygon Runway's Room tutorial.
More by Madhushree Kunder View profile
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