iOS Login Screen Using Real Map Data (Mapbox topology and light)
I used real terrain data and global lighting in Mapbox Studio to generate textures in Underline's iOS application for field technicians hooking up community fiber optic networks. The approach allows us to change the artwork regularly and generatively for each community to keep things fresh.
Since this is real map data, this wasn't wasn't treated in post-production in any way and can be brought into anything programmatically.
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