A.I. Dynamic Obstacle Avoidance
This weekend I programmed enemy pursuit AI with dynamic obstacle avoidance. While it's not a typical design, the results looked pretty cool so I thought I would post it to dribbble :)
TLDR - dots are programmed to avoid the blocks, no keyframes
Blog post with the details:
http://thewaterbear.com/obstacle-avoidance-a-i/
Discussion on Reddit: http://www.reddit.com/r/gamedev/comments/28w4as/obstacle_avoidance_ai_i_made_this_weekend/
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