Collision Monster
This project started with figuring out how to clamp a circle to a vertical position as it interacted with a floor plane, essentially building a real simple collision detection based on the shape layer's radius. It starts actually looking interesting as you add more circles at random size until its turns into an organic looking lump. Note: Add some eyes to anything and it turns into a character. The whole thing is just circle shapes parented to one position null and lot of math. I stumbled onto the Radial Shadow effect in an effort to make it look less flat and it accidentally became a part of Lonely Plugins.
CS6 AEP attached. (note: it's an old project, please forgive if organized poorly).
CollisionMonster.aep.zip
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