Gesture-Based Quiz Experiment
Experimenting with a gesture-based quiz experience to help native applications become more personalized.
Key Findings:
β’ Animations go beyond flourish & ornamentation. Different transitions & states of info give critical visual feedback to users βΒ not prioritizing animation can handicap the overall user-experience. π‘
β’ Timing of keyframes MUST be impeccable. Even the slightest drag of animation or "whiplash" of fast motion can deter users from further engagement. π«
My Takeaways:
β’ Shadows are the worst (especially when overlapped) π
β’ Using standard-like button & link styles is confusing in a gesture-based experience π
β’ I appreciate Tinder's seemingly simple-yet-complex detail to design β¨
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