HIQE App Design (York U)
HIQE: how can a hiker find the closest trail to hike that takes into account time available, current weather and trail conditions Ethnographic research lead to a problem that is solved by the creation of the app HIQE.
Exploration steps included: • userflows & low-fidelity sketches • moodboards & A/B testing • mid-fidelity concepts with prototyping and early user testing interviews • high-fidelity build with interactive animations, prototyping & remote online testing • full design system creation including interactive components & component variations
HIQE: how can a hiker find the closest trail to hike that takes into account time available, current weather and trail conditions Ethnographic research lead to a problem that is solved by the creation of the app HIQE.
Exploration steps included: • userflows & low-fidelity sketches • moodboards & A/B testing • mid-fidelity concepts with prototyping and early user testing interviews • high-fidelity build with interactive animations, prototyping & remote online testing • full design system creation including interactive components & component variations
HIQE: how can a hiker find the closest trail to hike that takes into account time available, current weather and trail conditions Ethnographic research lead to a problem that is solved by the creation of the app HIQE.
Exploration steps included: • userflows & low-fidelity sketches • moodboards & A/B testing • mid-fidelity concepts with prototyping and early user testing interviews • high-fidelity build with interactive animations, prototyping & remote online testing • full design system creation including interactive components & component variations
HIQE: how can a hiker find the closest trail to hike that takes into account time available, current weather and trail conditions Ethnographic research lead to a problem that is solved by the creation of the app HIQE.
Exploration steps included: • userflows & low-fidelity sketches • moodboards & A/B testing • mid-fidelity concepts with prototyping and early user testing interviews • high-fidelity build with interactive animations, prototyping & remote online testing • full design system creation including interactive components & component variations
HIQE: how can a hiker find the closest trail to hike that takes into account time available, current weather and trail conditions Ethnographic research lead to a problem that is solved by the creation of the app HIQE.
Exploration steps included: • userflows & low-fidelity sketches • moodboards & A/B testing • mid-fidelity concepts with prototyping and early user testing interviews • high-fidelity build with interactive animations, prototyping & remote online testing • full design system creation including interactive components & component variations