Stroked Rendered Platonic
After my last gif @Mathew Lucas brought up a great point that I could (and probably should) have rendered inside of C4D rather than outputting vertex data to AE to render with shape layers. He posted a really helpful tutorial on several ways to do wireframe renders here.
The isometric view in the previous file made it tough to see what what going on. As did the uniform styling of all the interior lines. The few merits of this technique are: interior lines, multiple styles on strokes and shapes at vertices.
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