The Crystal Cave
I've been getting more and more comfortable recently with Gravity Sketch on Oculus. This image was an attempt to make a fantasy scene with Gravity Sketch, which was later cleaned-up, textured, lit, and rendered in Blender. The diamonds have a mix of sub-surface shaders and emissive shaders, and the human model was tweaked after rendering in Photoshop.
A time-lapse of the process can be found here:
https://youtu.be/0zywcJSoRcY
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